This year’s edition of
GGC is the best one we’ve attended. Instead of just showing the games to the
public and trying to make sure all jurors got time to play as well; this year the show was divided between talks and playtime, the balance between them both
turned out great.
The talks were great.
The speakers were inspiring, interesting and gave us a lot of yummy mindfeed
and ideas. Especially Daniel James and Jason VandenBerghe made great impressions
and we are so grateful to the school for arranging so that we students got to
hear them!
On the show floor there
were so many amazing projects displayed! Projects with out of the box thinking,
cool mechanics, polished art, elegant code and fun gameplay and it’s so cool to
be part of this community!
We want to thank the
jury, our teachers and friends for inspiration, feedback and pushing us
forwards.
In the end we were
awarded the Best 2nd Year Project, The Cha-Ching Award and The
Pwnage Award. We are super happy, humbled and most of all it’s such a wonderful
feeling to get confirmation that our idea is a good one, that people get it,
that there is a reason to keep working on our game. And we will keep working on
our game!
BUT!
Now we will take a
couple of days off, play some Diablo 3 and watch some Dreamworks and
Pixar-movies. Next week we will start planning the road to getting Little
Warlock on the market, hopefully in the end it will be paved in gold. :)
Stay tuned!
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Our office (which is really just a corner of our living room) with the awards to keep us inspired as we continue our work. |