Sunday, May 13, 2012

Successes and victories!

At one point in the project we were afraid (and planned for) that we would have to cut content to be sure we had enough time to get a finished demo, we then sat down and discussed the problem and what’s important for us to show in the game.

We came to the conclusion that we had to work even harder since neither of us felt comfortable cutting stuff from the initial plan of end product. This decision paid off and we can now proudly say that we managed to get every card we set out to do in the game AND also added a playable tutorial instead of just a static picture with instruction text. So instead of cutting, we are adding, and the results are looking great!

The biggest thing that happened this week was the creation and implementation of two new cards for the Autumn-deck. Lina has created art for the cards and the in game sprites and Jerry has been busy animating. We have also implemented sound and music in the game (and what sweet music that is!), started rehearsing the jury presentation and done the usual play testing, iterating and polishing.

So say hello to Morgas and his minions and enjoy some of the first iterations of  music and sound in the game:


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